Made with Unity for Trijam 82 in a about 4 hours without any pre-made assets.

Control with WSAD. Place bombs with mouse. Escape to pause (with volume control).

Dodge (red) phase: Delay by dodging and bombing for 10 seconds to enter revenge phase.

Revenge (green) phase: Catch your enemies and get points by touching them! Also lasts 10 seconds. Later rounds grant more points!

Tips:
Enemies you don't kill come back next phase.
Try to stop bombing at the end of the running phase to leave enemies for points.


Stfoorca - programming, game design, graphics
Silvarc - game design, audio, graphics

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorsStfoorca, Silvarc
GenreAction
Made withUnity
Tags2D, Arcade, Trijam

Comments

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Nice concept of the "dodge phase" and "revenge phase", where you can kill enemies. 

But I'll decrease a little bit the knocback when placing bombs and also I didn't know, that to kill enemy you have to enter inside it(I thought, that you're using bombs as well to kill them when they're vulnerable and escaping from you)


Once you grasp the concept, game is quite fun 

Thanks for the feedback! I added info in the description to clarify some confusing aspects of the game. The knockback is admittedly crazy!